﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Welcome : UIBase {

    public override void DoOnEntering()
    {
        
    }
    public override void DoOnPausing()
    {
        this.canvasGroup.blocksRaycasts = false;
    }
    public override void DoOnExiting()
    {

    }
    public override void DoOnResuming()
    {
        this.canvasGroup.blocksRaycasts = true;
    }
    public void OnShowClick()
    {
        UIManager._Instance.PushUIPanel("Night");
    }
}
